Diablo 4 Runes
List of all runes
Showing 45 Runes
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Cir
magic Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Cast the same non-Channeled Skill 3 times in a row. (1 second cooldown)
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Zan
magic Rune of Ritual
Gain: 150 Offering
Cooldown: 1 Seconds
Cast an Ultimate Skill. (1 second cooldown)
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Cem
magic Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Cast Evade. (1 second cooldown)
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Ur
magic Rune of Ritual
Gain: 10 Offering
Cooldown: 1 Seconds
Your Minion or Companion kills an enemy or dies. (1 second cooldown)
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Yax
magic Rune of Ritual
Gain: 100 Offering
Cooldown: 1 Seconds
Drink a Healing Potion. (1 second cooldown)
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Moni
magic Rune of Ritual
Gain: 10 Offering
Cooldown: 1 Seconds
Cast a Skill after moving.
(Cooldown: 0.2 seconds) (1 second cooldown)
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Gar
magic Rune of Invocation
Requires: 25 Offering
Cooldown: 1 Seconds
Gain 2.5% Critical Strike Chance for 5 seconds, up to [2.5*10]%.
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Lum
magic Rune of Invocation
Requires: 5 Offering
Cooldown: 1 Seconds
Restore 1 Primary Resource.
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Teb
magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Evoke the Necromancer's
Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.
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Ono
magic Rune of Invocation
Requires: 25 Offering
Cooldown: 1 Seconds
Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.
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Met
magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
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Tec
magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Evoke the Barbarian's Earthquake, dealing damage to enemies within.
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Tun
magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.
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Ton
magic Rune of Invocation
Requires: 25 Offering
Cooldown: 1 Seconds
Evoke the Sorcerer's
Meteorites, dealing damage to enemies.
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Tal
magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.
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Ceh
magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Summon a Spirit Wolf to attack enemies for 8 seconds.
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Neo
rare Rune of Ritual
Gain: 300 Offering
Cooldown: 1 Seconds
Deal damage after not taking any within 5 seconds.
(Resets if Invulnerable.) (1 second cooldown)
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Noc
rare Rune of Ritual
Gain: 5 Offering
Cooldown: 1 Seconds
Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
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Feo
rare Rune of Ritual
Gain: 1000 Offering
Cooldown: 1 Seconds
Become Injured or Crowd Controlled. (Cooldown: 20 seconds) (1 second cooldown)
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Poc
rare Rune of Ritual
Gain: 2 Offering
Cooldown: 1 Seconds
Spend 5% of your Maximum Resource. (1 second cooldown)
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Kaa
rare Rune of Ritual
Gain: 2 Offering
Cooldown: 1 Seconds
Lose 1% of your Maximum Life. (1 second cooldown)
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Lac
rare Rune of Invocation
Requires: 800 Offering
Cooldown: 1 Seconds
Evoke the Barbarian's
Challenging Shout, reducing your damage taken.
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Que
rare Rune of Invocation
Requires: 800 Offering
Cooldown: 1 Seconds
Evoke the Druid's
Earthen Bulwark, granting yourself a Barrier.
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Xal
rare Rune of Invocation
Requires: 200 Offering
Cooldown: 1 Seconds
Gain 20% Maximum Life for 4 seconds.
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Qua
rare Rune of Invocation
Requires: 400 Offering
Cooldown: 1 Seconds
Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to [6*5]%.
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Wat
rare Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Evoke the Necromancer's
Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.
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Zec
rare Rune of Invocation
Requires: 200 Offering
Cooldown: 2 Seconds
Reduce your active Ultimate Cooldown by 4 seconds.
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Qax
rare Rune of Invocation
Requires: 400 Offering
Cooldown: 1 Seconds
Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.
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Ner
rare Rune of Invocation
Requires: 700 Offering
Cooldown: 6 Seconds
Evoke the Rogue's
Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
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Mot
rare Rune of Invocation
Requires: 150 Offering
Cooldown: 1 Seconds
Gain a shadow from the Rogue's
Dark Shroud, reducing damage taken per shadow.
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Thul
rare Rune of Invocation
Requires: 400 Offering
Cooldown: 2 Seconds
Evoke the Sorcerer's
Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.
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Tzic
rare Rune of Invocation
Requires: 250 Offering
Cooldown: 1 Seconds
Evoke the Spiritborn's
Concussive Stomp, dealing damage and Knocking Down enemies.
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Kry
rare Rune of Invocation
Requires: 500 Offering
Cooldown: 3 Seconds
Evoke the Spiritborn's
Vortex, dealing damage and Pulling In enemies.
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Yul
legendary Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Cast a Skill with a Cooldown. (1 second cooldown)
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Ahu
legendary Rune of Ritual
Gain: 10 Offering
Cooldown: 1 Seconds
Lucky Hit: Up to a [100|%|] chance against Injured enemies. (1 second cooldown)
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Tam
legendary Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Cast a non-Channeled Core Skill. (1 second cooldown)
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Xol
legendary Rune of Ritual
Gain: 150 Offering
Cooldown: 1 Seconds
Evoke power from another Class. (1 second cooldown)
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Bac
legendary Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Travel 5 meters. (1 second cooldown)
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Lith
legendary Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Stand still for 0.31 seconds. (1 second cooldown)
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Ohm
legendary Rune of Invocation
Requires: 500 Offering
Cooldown: 2 Seconds
Evoke the Barbarian's
Enhanced War Cry, increasing your Movement Speed and damage dealt.
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Vex
legendary Rune of Invocation
Requires: 400 Offering
Cooldown: 1 Seconds
Gain +3 to all Skills for 5 seconds.
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Xan
legendary Rune of Invocation
Requires: 700 Offering
Cooldown: 1 Seconds
Your next Skill cast will be a guaranteed Critical Strike and Overpower.
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Yom
legendary Rune of Invocation
Requires: 500 Offering
Cooldown: 5 Seconds
Evoke the Druid's
Petrify, Stunning enemies and increasing your Critical Strike Damage against them.
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Eom
legendary Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Reduce your active Cooldowns by 0.25 seconds.
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Jah
legendary Rune of Invocation
Requires: 500 Offering
Cooldown: 2 Seconds
Replace your next Evade with the Sorcerer's
Teleport, blinking further, dealing damage, and becoming Unstoppable.
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