Items
Crusader Gauntlets
Required Level: 64
Affixes
The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.
For example,
Added Armor
Affix | Chance to roll and keep |
---|---|
Added Armor | 3.48% |
Cold Resistance | 2.44% |
Added Dodge Rating | 3.48% |
Elemental Resistance | 2.44% |
Fire Resistance | 2.44% |
Added Health | 3.48% |
Lightning Resistance | 2.44% |
Added Mana | 3.48% |
Necrotic Resistance | 3.48% |
Poison Resistance | 3.48% |
Void Resistance | 3.48% |
Attunement | 2.44% |
Critical Strike Avoidance | 2.44% |
Dexterity | 1.04% |
Health Regen | 3.48% |
Increased Cast Speed | 3.48% |
Increased Critical Strike Chance | 2.78% |
Increased Damage Over Time | 3.48% |
Increased Health Regen | 3.48% |
Increased Melee Attack Speed | 3.48% |
Increased Minion Damage | 3.48% |
Armour Shred Chance | 1.74% |
Increased Stun Chance | 3.48% |
Added Throwing Damage | 2.78% |
Increased Throwing Attack Speed | 2.09% |
Intelligence | 3.48% |
Melee Health Leech | 3.48% |
Minion Health | 2.09% |
Potion Health Converted to Ward | 0.70% |
Strength | 3.48% |
Ward On Potion Use | 1.39% |
Endurance | 2.47% |
Physical Resistance | 3.48% |
Endurance Threshold | 2.47% |
Frailty Chance | 3.48% |
Leech Rate | 0.70% |
Increased Area for Area Skills | 1.39% |
Freeze Rate Multiplier and Cold Resistance | 3.48% |
Hybrid Health | 0.29% |
Block Chance and Effectiveness | 2.78% |
Experimental Ward on Kill | 3.48% |
Experimental Dodge Rating and Endurance Threshold | 3.48% |
Experimental Ward per Missing Health | 3.48% |
Experimental Armour applies to Damage over Time | 3.48% |
Armour and Reduced Bonus Damage from Crits | 1.39% |
Uniques
+80 Armor+[30% - 45%] Void Resistance
Modifiers+30% Chance to cast stationary fire Tornado at a nearby enemy on hit (3 second cooldown)+[50% - 150%] Chance to shred fire resistance each second with Tornado[40% - 60%] increased Fire Damage+[30% - 50%] Fire Resistance[20% - 30%] increased Armor
Required Level: 72
+80 Armor+[30% - 45%] Void Resistance
ModifiersYour critical strikes do not deal additional damage[28% - 56%] Chance to gain a stack of Abyssal Rite on Crit+10 maximum Abyssal Rite stacksWhen you directly cast an elemental spell each stack of Abyssal Rite is consumed to grant the spell +14 spell void damage and +14% void penetration per stack[100% - 128%] increased Void Damage[12% - 20%] increased Melee Attack Speed
Required Level: 81Legendary Potential Level: 70
+80 Armor+[30% - 45%] Void Resistance
Modifiers+[5% - 40%] Cold Resistance+[5% - 40%] Lightning Resistance+[3 - 10] Spell DamageStats on this item also apply to your minions
Required Level: 75
+80 Armor+[30% - 45%] Void Resistance
Modifiers+3 Melee Damage per Attunement for Judgement while Unarmed[2% - 100%] increased Area per Attunement for Judgement while Unarmed[-12 - -8] Judgement Mana Cost while Unarmed+[4 - 16] Attunement[16% - 64%] Increased Cooldown Recovery Speed for Judgement+[8% - 24%] Fire Penetration
Required Level: 24Legendary Potential Level: 16